Public Types | |
enum | State { BEFORE_GAME = -1, INIT = 0, MAIN_MENU = 1, NEW_GAME, HIT_BALL, ANIMATION, PAUSE_HIT, PAUSE_ANI, BALL_IN_HOLE } |
Public Member Functions | |
void | setCurrentState (State state) |
State | getCurrentState () |
Static Public Member Functions | |
static GameState * | getInstance () |