Public Types | Public Member Functions | Static Public Member Functions

GameState Class Reference

Inheritance diagram for GameState:
IObservable ISubject

List of all members.

Public Types

enum  State {
  BEFORE_GAME = -1, INIT = 0, MAIN_MENU = 1, NEW_GAME,
  HIT_BALL, ANIMATION, PAUSE_HIT, PAUSE_ANI,
  BALL_IN_HOLE
}

Public Member Functions

void setCurrentState (State state)
State getCurrentState ()

Static Public Member Functions

static GameStategetInstance ()

The documentation for this class was generated from the following files: