ANIMATION enum value (defined in GameState) | GameState | |
BALL_IN_HOLE enum value (defined in GameState) | GameState | |
BEFORE_GAME enum value (defined in GameState) | GameState | |
Event enum value (defined in ISubject) | ISubject | |
getCurrentState() (defined in GameState) | GameState | [inline] |
getInstance() (defined in GameState) | GameState | [inline, static] |
getType() (defined in IObservable) | IObservable | [inline, virtual] |
HIT_BALL enum value (defined in GameState) | GameState | |
INIT enum value (defined in GameState) | GameState | |
MAIN_MENU enum value (defined in GameState) | GameState | |
NEW_GAME enum value (defined in GameState) | GameState | |
notifySubscribers() (defined in IObservable) | IObservable | [inline] |
PAUSE_ANI enum value (defined in GameState) | GameState | |
PAUSE_HIT enum value (defined in GameState) | GameState | |
setCurrentState(State state) (defined in GameState) | GameState | [inline] |
State enum name (defined in GameState) | GameState | |
subscribe(INotifiable *observer) (defined in IObservable) | IObservable | [inline] |
Type enum name (defined in ISubject) | ISubject | |
unSubscribe(INotifiable *observer) (defined in IObservable) | IObservable | [inline] |
~IObservable() (defined in IObservable) | IObservable | [inline] |
~ISubject() (defined in ISubject) | ISubject | [inline] |