GameState Member List

This is the complete list of members for GameState, including all inherited members.
ANIMATION enum value (defined in GameState)GameState
BALL_IN_HOLE enum value (defined in GameState)GameState
BEFORE_GAME enum value (defined in GameState)GameState
Event enum value (defined in ISubject)ISubject
getCurrentState() (defined in GameState)GameState [inline]
getInstance() (defined in GameState)GameState [inline, static]
getType() (defined in IObservable)IObservable [inline, virtual]
HIT_BALL enum value (defined in GameState)GameState
INIT enum value (defined in GameState)GameState
MAIN_MENU enum value (defined in GameState)GameState
NEW_GAME enum value (defined in GameState)GameState
notifySubscribers() (defined in IObservable)IObservable [inline]
PAUSE_ANI enum value (defined in GameState)GameState
PAUSE_HIT enum value (defined in GameState)GameState
setCurrentState(State state) (defined in GameState)GameState [inline]
State enum name (defined in GameState)GameState
subscribe(INotifiable *observer) (defined in IObservable)IObservable [inline]
Type enum name (defined in ISubject)ISubject
unSubscribe(INotifiable *observer) (defined in IObservable)IObservable [inline]
~IObservable() (defined in IObservable)IObservable [inline]
~ISubject() (defined in ISubject)ISubject [inline]