| awake (defined in RigidBody) | RigidBody | [protected] |
| Ball(Color ballColor, Vector ballPosition=Vector(0, 0, 0)) (defined in Ball) | Ball | |
| calculateEnergy() const (defined in RigidBody) | RigidBody | [inline] |
| calculateNormalVector(const RigidBody &body) const (defined in RigidBody) | RigidBody | [inline] |
| calculateSquaredDistance(const RigidBody &body) const (defined in RigidBody) | RigidBody | [inline] |
| calculateVelChange(real duration) const (defined in RigidBody) | RigidBody | |
| draw() (defined in Ball) | Ball | [inline, virtual] |
| drawShadow(Vector &lightPosition) (defined in Ball) | Ball | [virtual] |
| findLeft(Vector direction) (defined in RigidBody) | RigidBody | [inline] |
| findNeighbors(std::vector< RigidBody * > &bodies) (defined in RigidBody) | RigidBody | [inline] |
| findRight(Vector direction) (defined in RigidBody) | RigidBody | [inline] |
| GameObject() (defined in GameObject) | GameObject | [inline] |
| getNumber() const (defined in RigidBody) | RigidBody | [inline] |
| getPosition() const (defined in RigidBody) | RigidBody | [inline] |
| getVelocity() const (defined in RigidBody) | RigidBody | [inline] |
| integrate(real duration) (defined in RigidBody) | RigidBody | |
| inverseMass (defined in RigidBody) | RigidBody | [protected] |
| isAwake() const (defined in RigidBody) | RigidBody | [inline] |
| isPartOfGroup() const (defined in RigidBody) | RigidBody | [inline] |
| isVisible() (defined in GameObject) | GameObject | [inline, virtual] |
| motion (defined in RigidBody) | RigidBody | [protected] |
| neighbors (defined in RigidBody) | RigidBody | [protected] |
| number (defined in RigidBody) | RigidBody | [protected] |
| position (defined in RigidBody) | RigidBody | [protected] |
| radius (defined in RigidBody) | RigidBody | [protected] |
| resolveCollision(const RigidBody &body) (defined in RigidBody) | RigidBody | [inline] |
| RigidBody() (defined in RigidBody) | RigidBody | [inline] |
| rotation (defined in RigidBody) | RigidBody | [protected] |
| setAwake(const bool b) (defined in RigidBody) | RigidBody | [inline] |
| setNumber(int _num) (defined in RigidBody) | RigidBody | [inline] |
| setVelocity(const Vector &v) (defined in RigidBody) | RigidBody | [inline] |
| setVisibility(bool) (defined in GameObject) | GameObject | [inline, virtual] |
| updatePosition(const Vector &v) (defined in RigidBody) | RigidBody | [inline] |
| updateVelocity(const Vector &v) (defined in RigidBody) | RigidBody | [inline] |
| velocity (defined in RigidBody) | RigidBody | [protected] |
| visible (defined in GameObject) | GameObject | [protected] |
| ~GameObject() (defined in GameObject) | GameObject | [inline] |
1.7.2