Ball Member List

This is the complete list of members for Ball, including all inherited members.
awake (defined in RigidBody)RigidBody [protected]
Ball(Color ballColor, Vector ballPosition=Vector(0, 0, 0)) (defined in Ball)Ball
calculateEnergy() const (defined in RigidBody)RigidBody [inline]
calculateNormalVector(const RigidBody &body) const (defined in RigidBody)RigidBody [inline]
calculateSquaredDistance(const RigidBody &body) const (defined in RigidBody)RigidBody [inline]
calculateVelChange(real duration) const (defined in RigidBody)RigidBody
draw() (defined in Ball)Ball [inline, virtual]
drawShadow(Vector &lightPosition) (defined in Ball)Ball [virtual]
findLeft(Vector direction) (defined in RigidBody)RigidBody [inline]
findNeighbors(std::vector< RigidBody * > &bodies) (defined in RigidBody)RigidBody [inline]
findRight(Vector direction) (defined in RigidBody)RigidBody [inline]
GameObject() (defined in GameObject)GameObject [inline]
getNumber() const (defined in RigidBody)RigidBody [inline]
getPosition() const (defined in RigidBody)RigidBody [inline]
getVelocity() const (defined in RigidBody)RigidBody [inline]
integrate(real duration) (defined in RigidBody)RigidBody
inverseMass (defined in RigidBody)RigidBody [protected]
isAwake() const (defined in RigidBody)RigidBody [inline]
isPartOfGroup() const (defined in RigidBody)RigidBody [inline]
isVisible() (defined in GameObject)GameObject [inline, virtual]
motion (defined in RigidBody)RigidBody [protected]
neighbors (defined in RigidBody)RigidBody [protected]
number (defined in RigidBody)RigidBody [protected]
position (defined in RigidBody)RigidBody [protected]
radius (defined in RigidBody)RigidBody [protected]
resolveCollision(const RigidBody &body) (defined in RigidBody)RigidBody [inline]
RigidBody() (defined in RigidBody)RigidBody [inline]
rotation (defined in RigidBody)RigidBody [protected]
setAwake(const bool b) (defined in RigidBody)RigidBody [inline]
setNumber(int _num) (defined in RigidBody)RigidBody [inline]
setVelocity(const Vector &v) (defined in RigidBody)RigidBody [inline]
setVisibility(bool) (defined in GameObject)GameObject [inline, virtual]
updatePosition(const Vector &v) (defined in RigidBody)RigidBody [inline]
updateVelocity(const Vector &v) (defined in RigidBody)RigidBody [inline]
velocity (defined in RigidBody)RigidBody [protected]
visible (defined in GameObject)GameObject [protected]
~GameObject() (defined in GameObject)GameObject [inline]