awake (defined in RigidBody) | RigidBody | [protected] |
Ball(Color ballColor, Vector ballPosition=Vector(0, 0, 0)) (defined in Ball) | Ball | |
calculateEnergy() const (defined in RigidBody) | RigidBody | [inline] |
calculateNormalVector(const RigidBody &body) const (defined in RigidBody) | RigidBody | [inline] |
calculateSquaredDistance(const RigidBody &body) const (defined in RigidBody) | RigidBody | [inline] |
calculateVelChange(real duration) const (defined in RigidBody) | RigidBody | |
draw() (defined in Ball) | Ball | [inline, virtual] |
drawShadow(Vector &lightPosition) (defined in Ball) | Ball | [virtual] |
findLeft(Vector direction) (defined in RigidBody) | RigidBody | [inline] |
findNeighbors(std::vector< RigidBody * > &bodies) (defined in RigidBody) | RigidBody | [inline] |
findRight(Vector direction) (defined in RigidBody) | RigidBody | [inline] |
GameObject() (defined in GameObject) | GameObject | [inline] |
getNumber() const (defined in RigidBody) | RigidBody | [inline] |
getPosition() const (defined in RigidBody) | RigidBody | [inline] |
getVelocity() const (defined in RigidBody) | RigidBody | [inline] |
integrate(real duration) (defined in RigidBody) | RigidBody | |
inverseMass (defined in RigidBody) | RigidBody | [protected] |
isAwake() const (defined in RigidBody) | RigidBody | [inline] |
isPartOfGroup() const (defined in RigidBody) | RigidBody | [inline] |
isVisible() (defined in GameObject) | GameObject | [inline, virtual] |
motion (defined in RigidBody) | RigidBody | [protected] |
neighbors (defined in RigidBody) | RigidBody | [protected] |
number (defined in RigidBody) | RigidBody | [protected] |
position (defined in RigidBody) | RigidBody | [protected] |
radius (defined in RigidBody) | RigidBody | [protected] |
resolveCollision(const RigidBody &body) (defined in RigidBody) | RigidBody | [inline] |
RigidBody() (defined in RigidBody) | RigidBody | [inline] |
rotation (defined in RigidBody) | RigidBody | [protected] |
setAwake(const bool b) (defined in RigidBody) | RigidBody | [inline] |
setNumber(int _num) (defined in RigidBody) | RigidBody | [inline] |
setVelocity(const Vector &v) (defined in RigidBody) | RigidBody | [inline] |
setVisibility(bool) (defined in GameObject) | GameObject | [inline, virtual] |
updatePosition(const Vector &v) (defined in RigidBody) | RigidBody | [inline] |
updateVelocity(const Vector &v) (defined in RigidBody) | RigidBody | [inline] |
velocity (defined in RigidBody) | RigidBody | [protected] |
visible (defined in GameObject) | GameObject | [protected] |
~GameObject() (defined in GameObject) | GameObject | [inline] |