• Main Page
  • Classes
  • Files
  • File List

Engine/GameLogic.h

00001 /*
00002  * GameLogic.h
00003  *
00004  *  Created on: 03-12-2010
00005  *      Author: marcin
00006  */
00007 
00008 #ifndef GAMELOGIC_H
00009 #define GAMELOGIC_H
00010 
00011 #include "GameState.h"
00012 #include "../Physics/Physics.h"
00013 #include "INotifiable.h"
00014 #include "../Model/Ball.h"
00015 #include "../Model/Stick.h"
00016 #include "../Model/Table.h"
00017 #include "../Model/Scene.h"
00018 #include <vector>
00019 
00020 using namespace std;
00021 
00022 class GameLogic: public INotifiable
00023 {
00024         private:
00025          Physics *physics;
00026          Scene   *scene;
00027          GameState *state;
00028          vector<Ball *> balle;
00029 
00030 
00031          void makeNewTable();
00032          void resetTable();
00033 
00034         public:
00035          GameLogic(Physics *physicsNew=NULL,Scene *sceneNew=NULL)
00036                 {
00037                          physics=physicsNew;
00038                          scene = sceneNew;
00039                          state=GameState::getInstance();
00040                 }
00041                 virtual ~GameLogic();
00042 
00043                 void processNotification(ISubject *subject);
00044 
00045 };
00046 
00047 #endif

Generated on Sun Dec 5 2010 19:03:32 for Snook3d by  doxygen 1.7.2