draw() (defined in Stick) | Stick | [virtual] |
drawShadow(Vector &v) (defined in Stick) | Stick | [inline, virtual] |
GameObject() (defined in GameObject) | GameObject | [inline] |
isVisible() (defined in Stick) | Stick | [virtual] |
setVisibility(bool) (defined in GameObject) | GameObject | [inline, virtual] |
Stick() (defined in Stick) | Stick | [inline] |
visible (defined in GameObject) | GameObject | [protected] |
~GameObject() (defined in GameObject) | GameObject | [inline] |