| draw() (defined in Table) | Table | [virtual] |
| drawShadow(Vector &lightPosition) (defined in Table) | Table | [virtual] |
| GameObject() (defined in GameObject) | GameObject | [inline] |
| isVisible() (defined in GameObject) | GameObject | [inline, virtual] |
| position (defined in Table) | Table | |
| setVisibility(bool) (defined in GameObject) | GameObject | [inline, virtual] |
| Table(Vector tablePosition=Vector(0, 0, 0)) (defined in Table) | Table | |
| visible (defined in GameObject) | GameObject | [protected] |
| ~GameObject() (defined in GameObject) | GameObject | [inline] |
1.7.2