draw() (defined in Table) | Table | [virtual] |
drawShadow(Vector &lightPosition) (defined in Table) | Table | [virtual] |
GameObject() (defined in GameObject) | GameObject | [inline] |
isVisible() (defined in GameObject) | GameObject | [inline, virtual] |
position (defined in Table) | Table | |
setVisibility(bool) (defined in GameObject) | GameObject | [inline, virtual] |
Table(Vector tablePosition=Vector(0, 0, 0)) (defined in Table) | Table | |
visible (defined in GameObject) | GameObject | [protected] |
~GameObject() (defined in GameObject) | GameObject | [inline] |