GameLogic(Physics *physicsNew=NULL, Scene *sceneNew=NULL) (defined in GameLogic) | GameLogic | [inline] |
processNotification(ISubject *subject) (defined in GameLogic) | GameLogic | [virtual] |
~GameLogic() (defined in GameLogic) | GameLogic | [virtual] |
~INotifiable() (defined in INotifiable) | INotifiable | [inline] |