00001 #include "GameObject.h"
00002 #include "../Common/Constants.h"
00003 #include <GL/gl.h>
00004 #include <GL/glut.h>
00005 #include "../Engine/TextureManager.h"
00006
00007
00008
00009 class Stick: public GameObject {
00010 private:
00011
00012
00013 TextureManager *textMan;
00014
00015 void drawStick(real r1, real r2, real length, int facets);
00016 public:
00017 Stick() {
00018 textMan=TextureManager::getInstance();
00019 }
00020 void draw();
00021 bool isVisible();
00022 void drawShadow(Vector&v) {
00023
00024 }
00025
00026
00027 };