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Model/Stick.h

00001 #include "GameObject.h"
00002 #include "../Common/Constants.h"
00003 #include <GL/gl.h>
00004 #include <GL/glut.h>
00005 #include "../Engine/TextureManager.h"
00006 //#include "GraphicDefinitions.h"
00007 
00008 
00009 class Stick: public GameObject {
00010 private:
00011         /*
00012          */
00013         TextureManager *textMan;
00014 
00015         void drawStick(real r1, real r2, real length, int facets);
00016 public:
00017         Stick() {
00018                 textMan=TextureManager::getInstance();
00019         }
00020         void draw();
00021         bool isVisible();
00022         void drawShadow(Vector&v) {
00023 
00024         }
00025 
00026 
00027 };

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