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Model/Table.h

00001 #ifndef TABLE_H
00002 #define TABLE_H
00003 
00004 #include "../Common/Constants.h"
00005 #include "GameObject.h"
00006 #include "../Common/Vector.h"
00007 #include <GL/gl.h>
00008 #include <GL/glut.h>
00009 #include "../Engine/TextureManager.h"
00010 #include "../Engine/GraphicDefinitions.h"
00011 
00012 class Table: public GameObject
00013 {
00014         private:
00015                 TextureManager *textMan;
00016                 void drawQuarter();
00017                 void drawLeg(real H, real R, real x, real z);
00018                 void drawFrameQuarter();
00019         public:
00020                 Vector position;
00021                 Table(Vector tablePosition=Vector(0,0,0));
00022                 void draw();
00023                 void drawShadow(Vector &lightPosition);
00024 
00025 
00026 };
00027 
00028 #endif

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