EventHandler(Physics *physics=NULL, Camera *cam=NULL, GameState *state=NULL) (defined in EventHandler) | EventHandler | |
handleKeyboardEvent(unsigned char key, int x, int y) (defined in EventHandler) | EventHandler | |
handleMouseEvent(int button, int state, int x, int y) (defined in EventHandler) | EventHandler | |
processNotification(ISubject *subject) (defined in EventHandler) | EventHandler | [virtual] |
~EventHandler() (defined in EventHandler) | EventHandler | [virtual] |
~INotifiable() (defined in INotifiable) | INotifiable | [inline] |