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00008 #ifndef TEXTURE_DEFINITIONS_H
00009 #define TEXTURE_DEFINITIONS_H
00010
00011 #include <string>
00012 using namespace std;
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00020 const int TEXTURECOUNT = 5;
00021
00022 enum GameTexture
00023 {
00024 STICK = 0 ,
00025 TABLE_CLOTH,
00026 TABLE_FRAME,
00027 FLOOR,
00028 WALL
00029 };
00030
00031 static std::string textureFolder="Data/";
00032 static std::string textureFileN[TEXTURECOUNT]={"stick.bmp","cloth.bmp","table-frame.bmp", "wood-floor.bmp", "wall.bmp"};
00033 #endif