| draw()=0 (defined in GameObject) | GameObject | [pure virtual] |
| drawShadow(Vector &lightPosition)=0 (defined in GameObject) | GameObject | [pure virtual] |
| GameObject() (defined in GameObject) | GameObject | [inline] |
| isVisible() (defined in GameObject) | GameObject | [inline, virtual] |
| setVisibility(bool) (defined in GameObject) | GameObject | [inline, virtual] |
| visible (defined in GameObject) | GameObject | [protected] |
| ~GameObject() (defined in GameObject) | GameObject | [inline] |
1.7.2