draw()=0 (defined in GameObject) | GameObject | [pure virtual] |
drawShadow(Vector &lightPosition)=0 (defined in GameObject) | GameObject | [pure virtual] |
GameObject() (defined in GameObject) | GameObject | [inline] |
isVisible() (defined in GameObject) | GameObject | [inline, virtual] |
setVisibility(bool) (defined in GameObject) | GameObject | [inline, virtual] |
visible (defined in GameObject) | GameObject | [protected] |
~GameObject() (defined in GameObject) | GameObject | [inline] |